Current Research Projects@IWM

Our research focuses on how firms can create value to their customers and ultimately value to the firm. We are highly interested in the influence of digitalization and technologies on consumer behavior and firm performance.

  • Social Responsibility and Economic Performance

    In recent years, the intersection between public policy and marketing has garnered significant attention in marketing science. In addition to regulations, changes in taxation have also become a focal point of interest. One measure introduced in various countries to combat gender-specific tax discrimination is the reduction of the so-called ‘tampon tax’. From the perspective of the policymakers, this measure aims to make feminine hygiene products more affordable and accessible. From a marketing perspective, the key questions are whether this tax reduction has led to category expansion and whether it has influenced the purchasing behavior of female consumers, including brand switching.

    Our research project evaluates the effectiveness of the ‘tampon tax’ reduction in multiple countries and examines its impact on brand performance within the feminine hygiene products market. The findings will provide marketers with valuable insights on responding to policy-induced changes in the marketplace and offer policymakers guidance in crafting effective measures to combat discrimination.

    Contact person: Phil Wienecke

  • Social Responsibility in the Video Game Industry

    The video game industry boasts revenues that doubles those of the music and movie industries combined. However, how this revenue is generated differs significantly from the music and movie industry.

    In video gaming, microtransactions reign supreme as the primary revenue-generating mechanism. These transactions manifest in myriad forms, each with its own implications for gameplay and user experience. While some microtransactions are unproblematic, others—such as 'loot boxes'—have been associated with gaming disorder and gambling addiction, particularly among vulnerable consumers. Some countries have already enacted legislations targeting loot boxes, since loot boxes potentially decrease the well-being of consumers. Despite the public debate about monetarization strategies in the video game industry, we lack knowledge what strategies allow firms to be profitable but at the same time ensure consumer well-being.

    This research aims to provide valuable insights for policymakers, consumers, and video game providers and contributes to social responsible acting in the video game industry.

    Contact person: Bruno Gerhartz

  • Sustainable Customer Management

    Sustainability has become increasingly important in the economic landscape and will continue to solidify its central role. However, many companies are not yet fully equipped to meet the growing challenges and regulatory demands. Companies face significant hurdles in complying with sustainability regulations, as comprehensive standards, high-quality data, and models—especially for small and medium-sized enterprises—remain insufficient. Amid the focus on the challenges of sustainability transformation, the heightened necessity and opportunities in customer management should not be overlooked. It seems essential to integrate sustainability into customer management strategies.

    This research contributes to the growing field of sustainable customer management, providing companies—particularly those lacking the necessary competencies and resources—a valuable guide to incorporating sustainability into their customer management practices.

    Contact person: Andreas Seiferth